Creating a 'DMG installer' for OS X. A DMG Installer is convenient way to provide end-users a simple way to install an application bundle. They are basically a folder with a shortcut to the Applications directory but they can be customized with icons, backgrounds, and layout properties. You can then select Mac App Cocoa App and name it whatever you want, but ideally, the name has a suffix of.macOs. Second Step: Add the Xamarin.Forms NuGet Package. You will have to add the Xamarin.Forms’ latest pre-release nuget package or specifically 2.4.0.282.
Thanks to electron, the creation of a desktop app has been never easier. Now, you're probably ready with the design, preparation and debugging of your app, so you only need to create your first release, but, do you have any idea of how to do it?. Don't worry ! in this article we are going to learn how to create a release of your Electron app for different platforms (Windows, Mac, Linux) and in all architectures (x32, x64) using the electron packager module.
Electron Packager is known to run on the following host platforms:
It generates executables/bundles for the following target platforms:
*Note for OS X / MAS target bundles: the
.app bundle can only be signed when building on a host OS X platform.
Electron Packager is a command line tool and Node.js library that bundles Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution. Note that packaged Electron applications can be relatively large (40-60 MB).
Requirements
In order to build and package your app, as mentioned before, we need the
electron-packager module. How to stop mac app downloads. In this article, you'll learn to build how to package your app from the command line (if you want to package it using Javascript, you'll need to download other version of the module,if that's your case please refer to the official documentation of the module instead), therefore download the package using the following command in the Node.js command prompt:
This command will install globally the electron packager in your Node console, so you can build an app from everywhere.
Packaging application for deployment
We'll suppose that you have already worked in your project and you only want to create a distribution for every platform. In our case, we have already an app with a basic template that shows the Node and Electron version:
Before the packaging, you need to know that's recommendable to build every platform on it's respective platform i.e build the Windows version of your app in a Desktop with Windows as operative system. Although for some platforms is possible to build for other platforms i.e you can build the Linux and Windows versions in a Windows computer, you'll be unable to create a Mac application in a Windows platform, therefore you need to build it in a Mac environment.
Basically, to build an application for a platform you'll need to execute the following command in the Node.js command prompt (providing the required information):
Note that if the appname parameter is omitted, this will use the name specified by 'productName' or 'name' in the package.json file as well other unspecified properties in the command.
Now, in this example our app (our-code-world) is located in
C:electron-projectsour-code-world , to build your app you can either provide the path as parameter in the command or navigate directly to the path where the project is located and execute the command inside.
The possible values for the platform option are:
Apps for mac. And the possible values for the arch option are:
Building for a specific platform
To package an app using electron-packager from wherever you are, provide the absolute path as second parameter in the following command followed by the platform and architecture. You can omit
--platform , --arch , the app name if you want
If you're already located in the folder of the project with the console, then replace the path with a dot (.) to use the current path:
Both previous commands will build a distribution of your app in both architectures x86 and x64. Inside your project 2 different folders will be created specifically with the given name in the command, platform name and architecture, every folder will contain the required files and folders to run your app on the mentioned platform.
And you're ready to do what you want with your app.
Building for all platforms
Instead of specify manually every platform and architecture, you can build a distribution for all the platforms automatically using the
--all parameter in your command.
Note that the command will build only the platforms available for its platform (i.e in a Windows environment, electron-packager could only build for Linux and Windows).
electron-packager will do the following with the previous command:
The following command executed in windows:
Should create the following distributions in the folder of your project:
The generated folders can be executed by a system running it's specified platform. As you can see, to build the app for Mac you'll need to work in a Mac environment as in windows that's not possible.
Have fun !
Gatekeeper on macOS helps protect users from downloading and installing malicious software by checking for a Developer ID certificate from apps distributed outside the Mac App Store. Make sure to sign any apps, plug-ins, or installer packages that you distribute to let Gatekeeper know they’re safe to install. And now, you can give users even more confidence in your apps running on macOS Mojave by submitting them to Apple to be notarized.
Prepare for Distribution
A Developer ID certificate lets Gatekeeper verify that you’re a trusted developer when a user opens your app, plug-in, or installer package downloaded from outside the Mac App Store. Software signed with a Developer ID certificate can also take advantage of advanced capabilities such as CloudKit and Apple Push Notifications.
Generate your Developer ID certificate.
You can generate your Developer ID certificate in Xcode or in the Certificates, Identifiers & Profiles section of your developer account. Please note that you must be the Account Holder of your development team in the Apple Developer Program.
Sign and test your app.
Enable the hardened runtime capability and declare entitlements for the functions your app requires in Xcode. Archive your app and test the end-user experience of launching your Developer ID-signed app using a Gatekeeper-enabled Mac.
Xcode
To build your apps for macOS and submit them to be notarized by Apple, use Xcode 10 or later, available from the Mac App Store.
Get Your Software Notarized
Give users even more confidence in your software by submitting it to Apple to be notarized. The service automatically scans your Developer ID-signed software and performs security checks. When it’s ready to export for distribution, a ticket is attached to your software to let Gatekeeper know it’s been notarized.
For step-by-step details on uploading your Mac software to be notarized, read Notarizing Your App Before Distribution and the Xcode Help Guide.
Submitting with Xcode
Ios app keyboard mac. Unpublished Software. It’s easy to get unpublished software notarized with the Export process or xcodebuild. Custom build workflows are supported by the xcrun altool command line tool for uploading, and you can use xcrun stapler to attach the ticket to the package.
Published Software. To submit software you’ve already published, upload it using the xcrun altool command line tool. Several file types are supported, including .zip, .pkg, and .dmg, so you can upload the same package you already distribute to users.
Viewing Upload Logs
In addition to checking for malicious software, the notary service catches common code signing problems that can prevent your software from installing properly. If notarization fails for your upload, check the status log for details.
Mac Packages AppUpcoming RequirementsHow To Build App For Macos
When users on macOS Mojave 10.14 or later first open a notarized app, installer package, or disk image, they’ll see a more streamlined Gatekeeper dialog and have confidence that it is not known malware.
Mac How To Uninstall App
Mac apps, installer packages, and kernel extensions that are signed with Developer ID must also be notarized by Apple in order to run by default on macOS Catalina.
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